Tales of Adventure and Mystery from the Wyrmfell Frontiers

The Jade Tower

Nothing but the sound of airship engines could be heard. The soldiers stood, their jaws wide open. Shambling to the top of a nearby building is the beast king. Cleaver in hand, he raises it above his head. “In this land the strong live and the weak perish. We have lived here for hundreds of years. We will send you back to hell!” The goblinoid forces roar in tenacity.

Content Not Found: ruin-khel spoke again “You have chosen death…” A behemoth cannon fired, cutting off Ruin-Khel’s words. The beast-men forces charged and bloodshed (and stoneshed) ensued.

The beast-king “This is Gelof Car’s doing. He must be stopped! My people can hold off these devils attacks only for so long. Maybe you can stop this at the source. You’ll need assistance.” He whistled and a kobold with a swollen bruise on his face approached. “Go, there isn’t much time!”

The team made their way silently through the alleys of the jade city. Fear became entranced by the ancient architecture. He shouted to Rexis to take a look. The rest of the team looked back in horror as the pair drew the attention of jade soldiers. Ruin-Khel could be seen above the roof-line. A bellowing “Fire!” is heard. A mound of flaming wreckage crashed onto Ruin-Khel, causing him to crash onto a nearby building. The scene burst into flames. The jade soldiers were clobbered by the shattering building. The still stood, but a glowing orange “blood” wept from their wounds. The fluid burst into flames at it hit the ground.

Ruck ran forward and lifted a chunk of flaming masonry. He brought it down on top of one of the soldiers. The soldier staggered back from the impact. Fear climbed a staircase and fired a flame bolt at the same soldier. The soldier crumbled into stones that were quickly drenched in flaming orange fluid. Content Not Found: bruiseface (the kobold) climbed an obelisk in the centre of the square. He fired his pistol at another soldier. The jade soldier shattered into countless shards. The last soldier came forward. He swung his polearm at Ruck. Ruck gracefully dodged aside. Rexis walked forward, drawing an arrow. He fired it at the larged crack he could see on the soldier’s body. It hit home, but the crack wasn’t as fragile as expected. Bruno Diaz walked forward, making his way behind the soldier.

Rexis fired at another crack. This one hit a good spot and stunned the soldier. Bruno picked up one of the burning polearms. He brought it down on the soldiers back, crashing through the stone.

Bruiseface, from his vantage point on the obelisk, mapped out a route across the rooftops to the palace. The team climbed the stairs and made quick progress towards the palace. The fighting continued below. A 15-foot gap separated the rooftop and the palace wall. The palace wall stood slightly taller. Bruiseface took hold of a rope. He climbed down the building and over the palace wall. Thankfully it was deserted of soldiers. Bruiseface tied the rope to a statue and the rest of the team made their way over.

The palace was easy to enter. All of the guards were fighting in the streets. The palace was eerily silent. It seemed to block the sounds of combat outside. Bruiseface scouted ahead. At the base of the staircase, Bruiseface saw an orange glow coming from above. The team ascended the staircase. Arch shaped windows let light into the stairwell. Ruin-Khel could be seen clutching an airship, climbing aboard. He had received several wounds from cannon fire and crashed airships. Flaming orange liquid spewed from several wounds.

The team heard footsteps descending from above. A hushed voice said “Come quickly! Gelath Car is insane. You must stop him!”
Bruno demanded “Come out!”

A robed figure descended the stairs. Outside, the behemoth airship could be seen rapidly descending. A large boom and an intense wave of heat flooded over the palace. The palace rumbled, cracked and began to fall apart. Strangely, the palace beneath them fell away, leaving the tower floating above the ground. The stairs started to crumble beneath them. The team ran up the tower as it crumbled behind them. The cracking caught up to Fear. The robed figure threw a rope over for Fear to catch. Rexis approached the figure.

The robed figure cried out “Stand back!”. Rexis stood back. Holding the rope in one hand, he drew his sword. He demanded “Hand over the jar, or your friend dies.” He released his robe to reveal… the greatest archer in the world, Von Cleft!

Rexis called out “This is between you and me! Let him up.”
Von Cleft rejected his offer. “I’m afraid I do business before pleasure. I have a job to do.”
Bruno “And what is your job?”
Fear began climbing the rope. Bruiseface crept up the stairs.
Von Cleft replied “My job does not concern you, except for the one petty issue of an item I think you know about.”

Bruiseface crept all the way to Von Cleft. Von Cleft stabbed his sword into the ground and began to pull he rope up. As Fear came close to Von Cleft he grabbed hold of the ledge. Von Cleft took hold of his sword again. Bruiseface bit Von Cleft’s hand, but landed his teeth into the sword’s hilt.

Von Cleft rebutted “I should have known you would act dishonestly, again.”
Rexis snapped “I can’t talk off silly bets while my friends are in danger.”

Von Cleft kicked at Fear. Rexis lunged at Von Cleft, taking him to the ground. Von Cleft threw Rexis off and stood up. He jumped off the staircase and latched onto Fear. Bruiseface jumped off to the safety of the staircase. Fear held on for grim life. Bruno thrust the polearm at Von Cleft’s grinning face. Von Cleft let go and fell briefly before he grabbed hold of Fear’s ankles. Bruno released the polearm, letting it fall at Von Cleft. It passed by him harmlessly. Rexis stood at the edge of the staircase, drew back his bowstring and offered “It doesn’t have to be this way Von Cleft. Drop the sword and we’ll settle this like archers. You’re in a far less comfortable position to argue.” Von Cleft rebutted “Ha! I doubt you could hit me!” Rexis let go of the string. The arrow created a third nostril. Ruck grabbled hold of Fear’s collar to support him. He leaned over Fear and threw a dagger at Von Cleft. Thee dagger brushed past him. Bruiseface scampered across Fear and down his back. He gnawed at Von Cleft’s face. Von Cleft swung, throwing Bruiseface off balance. With Ruck’s support, Fear let go with one of his hands. He made his way to his flame gun and took aim. Fear pulled the trigger. Von Cleft’s moustache was forcibly removed.

Rexis casually descended the staircase. He drew his bowstring and shot at Von Cleft’s arm. Simultaneously, Von Cleft released a gun from his arm slide and fired at Rexis. Rexis fell to the ground and rolled down several steps. Behind his cries of pain, everyone heard him shout “Kill him!” Fear contemplated the predicament and realised a static inertia field was holding the tower afloat. Fear let go of his gun, adjusted all dials to maximum, and grabbed his gun again. He fired three shots straight down, singing Von Cleft again. As he fired the second shot, one of the vents burst and the gun lost pressure. Bruiseface bit at Von Cleft’s wrists. Von Cleft noticed the shiny object, the tracking beacon, dangling from Bruiseface’s neck. He says, loudly and clearly “Emergency code four-five-seven-delta!” Ruck and Bruno lifted Fear back onto the staircase. They both kicked at Von Cleft as he came into range. Von Cleft swung away from Ruck’s foot and into Bruno’s. He lost his grip and plummeted into the smoke before.

Fear checked that he was still carrying the jar, which he was. He also disabled the flame gun before it caused any more problems. He attended to Rexis’ wounds, bandaging them the best he could.

Outside the tower, the battle was not going well. Ruck’s bloody dagger landed by his foot. Rising up near them was an airship with the insignia 457D.

The Beast-King
The land of misplaced monsters

When last we left off, the team was trudging through the jungle to the ruins. They arrived at the river bed where it led into the lake. In front of them was a 50 foot cliff. To the south you find a hardly noticeable, incredibly steep, staircase. The steps disappeared behind shrubs at some points.

Rexis climbed the staircase. As he passed behind the shrubbery, his hand inadvertently pulled on a cable crossing the track. Rexis swung to the side as a bunch of sharpened sticks sprung from the wall, stabbing into the section where Rexis should have been. A row of wooden stakes sprung out of wall, glancing off Rexis. He held on for a while, while he recovered from the shock. The rest of the team climbed up behind him without incident.

Stretching out before them was the ancient ruins. It was merely a field of boulders and smashed, carved stone. Nothing resembled a building. The jungle grew densely behind the ruins. The ruins are made from a strange, jade-like material. The team couldn’t tell if it was stone or metal. Rexis smashed rock into the material. It bounced off.

Rexis felt something weird on his back. Something was underneath his collar. Rexis grabbed it and pulled it off. It was a golf-ball sized machine. It looked modern in design, probably from the military. Fear took it from Rexis, and curiously examined it.

The device had a pressure sensitive plate that detected vibrations. The vibrations rubbed together a couple of stones. The stones were mana gems that created disruptions in electromagnetic fields. The gem was similar to that in Fear’s Flame Gun. It was probably a tracking device. The team checked each other. No one else was carrying such a device.

Rexis looked around for animals. Aside from general wildlife, Rexis and Fear spotted kobolds in the ruins, watching the team cautiously. Rexis fired an arrow at one of the kobolds, knocking it unconscious. The rest scuttered off, shrieking. Rexis placed the tracking device on the unconscious kobold. Without any avenue leading elsewhere into the ruins, Bruno tracked the rest of the kobolds.

Jungles and statues and archways give way to a clearing. The clearing has been carved out to make way for a camp. In the camp were a variety of creatures, standing on their hind legs, clad in mismatched clothing and rags. Joining the creatures were some humans clearly tattooed as convicts, Greenish skinned goblins, and 8-foot tall, wild-haired ogres. All in all, there was roughly 100 people in the camp. Rexis knew that it was odd for ogres to associate with humans or goblins. Rexis spotted, in the middle of the camp, a solid building, mostly still standing. As the team considered what to do next, goblins patrolling the perimeter spotted Rexis. The rest of the team receded into the jungle. The goblins questioned Rexis
“What are you doing there?”
“Hi ho, fellow beast-men! I’ve come to join your ranks.”
The goblins muttered amongst each other. They turned to Rexis and commanded “Come forth!”
Rexis approached, his hands ready on his pistols.
The goblins prodded Rexis with spears. One chortled “The beast-king wants to inspect all new recruits.”
“Alright, take me to him!” replied Rexis.

The beast-men were watching Rexis be escorted. The rest of the team used this distraction to sneak in to one of the tents. It was a barracks. No one else was present. After Ruck had a look around, a pair of dagger was also not present any more. Bruno quickly donned some ragged clothes. Ruck peered under the tent and saw Rexis being led towards the building. Bruno, Fear and Ruck exited the tent and joined the mob closing on the building.

Rexis was taken into the building. He was led down a corridor. Looking through the doorways, he saw various rooms. One room was a dorm. There were rows of beds, filled with goblins, including women and children. Many were being treated for various wounds. In another room, goblins were being trained to use rifles. The next room had a treated animal skin across the door as a curtain. Rexis was led into the room.

Bruno, Fear and Ruck walked into the building as though they belonged there.

In the corner of the room was a large boar-man, blood dripping from his mouth as it tucked into its meal. Everyone in the room went silent as Rexis entered. They first looked at Rexis, then the beast-king. The beast-king was an ogre. He had pronounced canine teeth. His thick greasy hair was pulled back in a warriors knot. He wears a crude brass band across his head as a crown. The crowd stood as the beast-king stood. Rather than standing haunched like most ogres, he stood tall and proud.
“Who are you that interrupts my wall?”
Rexis knelt down and removed his hood, lowering his head. “I am Rexis Graykin. I have heard many great things about your hall and wish to join you. You’ve probably heard of me.”
“Yes, I have heard of you. Will your friends bee joining us?”
“My friends will most likely be joining me shortly. They will most likely be here soon, my great king. We just came to help my friend.”
“You intrigue me, elf. Tell me of your friend’s troubles.”
“He hurt himself on his last mission. His leg is wounded, and in his line of work that’s not good.”
“Out here we leave the wounded behind. They slow the pack.”
“What of your women and children being treated.”
“I assume you seek… the gem.”
“Yes, we seek the gem.” In elven, Rexis called out to his friends “Come in, he’s compassionate and can help us. Don’t tell him about the military.”

Fear passed on the message to Bruno and Ruck. They entered the room. The beast-king led the team back out into the corridor and to a chamber. There was a large circle with a seven-pointed star etched into the floor. On each point was a goblin woman or child. Robed figures chanted above each goblin. In the centre of the circle stood a wretched creature, a dark humanoid dressed in greasy robes. On the dais before him lay a green shard.

The beast king motioned at the people laying in the circle. “This is what your incursions into our land has brought. What you see here is a-thousandd times worse out there. You build your cities of steal and stone on out villages and hunting grounds. Because of you, the life shard is our only hope.”
Rexis replied, “Beast-king, I am not from civilization. I too have felt the effect. However, we cannot get rid of them. The only way to survive this day and age is negotiation. As representitives, we are happy to talk on your behalf, in exchange for your healing powers.”
“That is where you are out of luck. The mystics tell me the shard is unstable. After one use it will likely be destroyed.”
Bruno interjected “We have a contact in Arktooth who has been studying these shards. He can be able to use it without destroying it.”
The beast-king questioned “You expect us to trust you with the shard?”
Rexis said “As you can see, we have not warriors. Loyalty is our strength.”
Fear had an idea. “Where did you find the shard? Maybe there’s more.”
The beast-king replied “We found it in the ruins. We have scoured the area, looking for another, possibly more stable shard. We have found nothing.”
“I have a theory. May I examine the shard? I have used a similar substance before.”
“You’re among my people. If you try anything, they’ll kill you, and if they don’t, I will.”

Fear examined the shard, taking care to keep it undamaged. He compared it to an inert stone taken from the ruins outside. In the mean time Bruno made friends with the only Aquilion speaking person in the room. Fear noticed that something didn’t quite add up with his knowledge of gems, and how it was being used in this ritual. He did agree that the shard was ready to shatter.

Fear turned to the beast-king “Are you sure this is doing what you say it’s doing? I think your ritual isn’t a healing ritual.”
The beast-king turned to the robed figure and asked “Does this man speak the truth?”
The figure snapped back “You would trust this interloper over your trusted advisor?”
Rexis added “Are your people actually being healed? Where did he come from?”
The beast-king replied “His dark magics are renowned, and he is widely feared.”

The ground, walls and roof shake. There is a distant “Boom!” The king turns to the robed figure “This isn’t over.” Turning to the team he told them “Follow me.” He proceeded to the surface. There was panic in the camp. Looking up, the team saw small airships and darting gyros filling the sky. Bombs dropped from the airships. Some beast-men aimed guns at the airships, futilely. Rexis told the beast-king “Get your people inside!” The beast-king ordered everyone inside. As a goat-man came past, the beast-king told him “Zolgoth, to the armoury, immediately!”

An airship, larger than any other the team had seen, comes into view. Rexis found a grappling hook and rope and ran for a tree. The airship fires several large cannonballs into the jungle. The cannonballs sprouted legs and arms, turning into large metal-men. The other airships lowered troops into the camp. Bruno tore off his ragged clothing, exposing his usual neat clothing underneath. Fear asked the beast-king whether there was another way out of the building. The beast-king nodded. “They are long narrow pathways, but it will take a long time to get everyone out.” Fear told beast-men to move flammable material to the perimeter of the camp. Bruno kept people motivated. Rexis fired the grappling hook (piggybacking on an arrow) at an airship. The grappling hook became tangled in the ship’s rotor and brought it crashing into the jungle. As more soldiers landed, Fear told the beast-king to recall the kobolds moving the flammable materials. The beast-king whistled to the kobolds and they scurried back.

Three soldiers and a metal-man approached. Fear took cover behind a chunk of ruined wall and fires a bolt of fire a direct hit at one of the metal men. The fire dispersed evenly over the machine’s armour, causing it to glow briefly. The metal-man was unharmed. A soldier took cover behind other ruins and fired a pistol shot that went wild. Rexis, from his tree-top advantage, fired an arrow at one of the soldiers, piercing his chest. Another soldier ran towards the team and fired at Fear. The bullet hit him, but Fear shook off the pain. Bruno ran forward and slew the nearest soldier. Ruck followed, throwing a knife at the face of the last remaining soldier. It passed near his cheek, leaving a bloody gash. The metal-man approached. Its chest opened revealing a cannon. It fired at the tree Rexis was in, knocking him to the ground.

Bruno moved forward and finished off the last soldier. He stayed behind the wall in case the metal-man made a move at him. Ruck jumped on the metal-man and tried to pry off one of the panels. The knife slid along the smooth surface. Ruck saw a hole through which he saw a man’s face. He pointed at it, shouting out to the rest of the team. The beast-king ran, shouting, to the metal-man and beat at it furiously. A three-fingered metallic fist fixed onto Ruck and threw him away, towards Fear. Fear fired at the metal-man, but was distracted by Ruck’s flying body. Rexis noticed gears behind a gap in the metal-man’s armour. He fired an arrow directly into the gap, jamming the gears. As the metal-man fell to the ground, the sky filled with blinding hot, orange light. Rocks of the jade-green stone begin to rise and the city starts to reform. Soon, you are standing in the pristine street of the jade city. At the end of the street is a high wall, behind which is a domed palace. From the highest of the towers is a strange flickering of orange light, which vanished soon after. Dead soldiers and goblins lined the street.

The great gates of the jade palace swing open. A 30-foot man, made of the same green stone, stands with an army of green-stone elves. It booms “I am Ruin-Khel. When your races were but infants, great armies stormed the lands, claiming all in the name of Ruin-Khel. Now that I have awakened from my millennia long slumber, that conquest shall continue. Submit to your new ruler, your true ruler, and your lives shall be spared. Resist and you shall be wiped from the earth like the insignificant mud things you are. None shall lament you. None shall recall you.”

Rumble in the Jungle

The team walked through the thick jungle. Fear and Rexis heard a sound behind them. Looking behind them, they saw Bruno walking along oblivious of the shambling mound of leaves and branches following 20 feet behind. The shambling mound had its pistol drawn and aimed at Bruno. The figure shouted “Freeze! Drop your weapons!” Rexis quickly fired an arrow at the figure, knocking him out. Under the camouflage, he was wearing an air brigade special-ops uniform. He was also carrying a flintlock pistol and a lionheart rifle (springfield rifle). His wallet introduced him as Content Not Found: midas. The team bound and attempted to wake him. Fear donned the camouflage gear. Ruck finally caught up to the group. When he awoke, he glared at the team. As tail end Charlie, the team was quite disappointed in his tardiness.

Rexis asked Midas “Tell us why you were following us.”
Midas just glared at him.
Bruno demanded “Tell us or you won’t get ay icecream!”
Midas spat back “I’ve seen what happens when one of your kind catches us.”
Fear said, confused, “We’ve never caught one of you before!”
Rexis added “We’ve shown no malice to your type before.”
Midas continued “I’ve seen the remains. Out by the river.”
Rexis asked “What river?”
Midas pondered “Wait, who are you? You’re not with his lot, are you? Only a moron wanders around in these wastes without… What are you, civilians?”
Fear replied “Kind of. We’re were looking for some mine.”
“The ruins?”
“Yeah, that’s it!”
“So you are with him!”
Rexis asked “Who is ‘him’?”
“Gah! Aren’t you with the Beast King’s lot?”
“There’s a beast king? What is the beast king?”
“No one knows what he is. The wildfolk of these parts have been giving us trouble. Nothing we can’t handle, until recently. They’re getting organised and striking with military precision.”
“I am the best archer and hunter in all these lands. Bring me someone we can talk to. We’lll deal with this, for a fee.”
“You’re mercenaries?”
“No but we can be.”
“Who do you work for?”
“You, if you pay us.”
“If you’re telling the truth, you’ve gone about this in the worst possible way. I doubt very much that you’ll survive what’s about to happen.”

Bruno saw a glint in the jungle behind him. He grabbed Rexis and Ruck and pulled them down. A shot rang out. Midas was lying on the ground, still bound. Another shot rang out from a different direction. The shot flew closely over Bruno’s head. An attack dog raced up and went for Rexis’ arm. Rexis rolled out of the way and kicked at the dog. Ruck stuck an elbow in the hostage’s throat and threw a knife into the dog. Bruno snuck through the forest towards the sound of the first shot. Rexis pointed his two guns at Midas and the dog. He called out “Call this off! We want to negotiate!”
Midas responded “That won’t work. They think you’re beastmen.”
“But we’re wearing clothes.”
“There are criminals and convicts among them.”
“We’re not criminals.”
“Yet you’re holding one of their men hostage.”
“You shot first.”

Midas threw Ruck aside and scrambled away from the team. Rexis didn’t fire. A second dog ran up and latched onto Fear’s leg. Fear shook off the dog and singed it with his flame gun. Another shot came from a third direction. The bullet rustled the trees.

Ruck get up and threw a knife in anger at Midas. Midas shouted out “Don’t shoot! They’re…” before the knife passed through his neck. Bruno snuck up on the shooter who was busy reloading his rifle. Bruno stabbed him in the shoulder. The shooter fell to the ground, screaming, holding his shoulder. Bruno forcefully said “I suggest you call off the rest of your men. We’re not surrounded.” He started reaching into his utility belt. He slowly drew a cylinder covered in brown paper. He twisted the bottom and a flare shot into the sky. He blew a silent whistle and the dogs ran off towards him. He shouted for the men to call off the attack. Rexis and Fear took cover behind trees, weapons drawn, waiting to see what happened next.

The other shooters circled the area and came to the injured shooter.
“What is this who are you? Where’s Midas.”
“We’re treasure hunters. We’re off to the ruins. We’ve heard there’s items of value there.”
“There’s nothing there but trouble.”
“As there is with most treasure. We’re not beastmen. We’re from Arktooth.”
“No you’re not.”
“Okay, I’m originally from ”/campaign/wyrmfell/wikis/aquilon" class=“wiki-page-link”> Aquilon. I’ve found all the treasure there."
“If you’re telling the truth, drop your weapons and come with us.”
Bruno put the tip of his sword in the sheath. “Lower your guns. Let do this together.”

The shooters lowered their guns. One attended to their comrade’s bleeding shoulder. Rexis attended to Midas’ heavily bleeding wound. Rexis panicked, but finally managed to stabilise Midas. Bruno and the shooters, still with their hands on their weapons, walked back down the hill to the rest of the team. Bruno introduced himself. The lead soldier introduced himself as Content Not Found: edmonds. Edmonds motions to Ruck and Rexis to carry Midas. Ruck, very begrudgingly helped, but longed to throw more daggers.

Edmonds led the group through the jungle. Late in the day, the group came to a small camouflaged camp at the base of a ridge. Inside the shelter was a couple of chests and strange apparatus. Fear examined the apparatus intently. A soldier told him to keep his distance. Fear did so, and continued to study the apparatus. Crates were scattered about, being used as various surfaces. On one sat a map of the area with notes scribbled about, stuck to the crate with a knife. In the camp were two other soldiers in similar uniforms. One was a captain. The wounded soldiers were laid in makeshift bunks. Ruck offered to help, but Bruno talked him out of it. The captain approached the team.

He demanded “You’re going to tell me what you doing here and you’re going to tell me now.”
Bruno told him the story. “Well, as you can see, I have a bum leg. It’s from a previous treasure hunt that didn’t go so well. We visited a magical doctor. He told us of mineral found in the mines that can assist with healing.”
“Well you can forget about it. The ruins are occupied by the beast people. I can’t let you interfere with our operation.”
“You’re two men down. We’re clearly capable of looking after ourselves. It appears we have joint goals.”
“Until Midas regains consciousness we can’t ask him what really happened.”
Rexis piped in “Had we wanted to kill you we could have. It could have been worse. We can help you with this operation.”
“I suppose I can’t trust you to cover our back. I can trust you to be.”
Rexis “We’ll progress ahead of you.”
“Oh, you’ll be progressing ahead of us. We’ll be able to tell if you’re double crossing us.”

He motioned for the team to come inside the tent, around the map. The map showed a river leading from north to south into a lake. The river split into three streams along its route, cutting several canyons, 50 feet deep, through the landscape. Edmonds explained the only section that was not vertical was at the south end of the island, near the lake. The ruins were at the north end of the island.

Edmonds told the team “Scope out the ruins. See if you can find what you need to find. Bring back whatever intel you can on the camp. If they catch you, disavow all knowledge of us.”
Bruno asked “Add what will we be paid for carrying out this mission for you?”
Edmonds replied gruffly “You’re getting your magical stone. How about, you won’t be charged?”
Bruno raised an eyebrow.
Edmonds added “…and you’ll get this bag of gold.”

As the team left and ventured into the jungle, they all saw yet another sniper hiding in the trees.

Welcome to Arktooth
Crazy Rexis' used ships!

It is night time above the northern mountains. The flames of the Iron Princess crashing into the mountain have died down. Rupert took control of the Storm Lurker. It was in bad shape and low on fuel. With Fear keeping the ship together, Rupert piloted it to the Arktooth slums. At dawn, they descended from the south-east. A figure flew out from the dock, approaching the airship. It was a hawk carrying a message. Jörgen read the message, excused himself, and left for personal business upon landing.

A short fat man with a pad and pen arrived. He demanded to know the name of the vessel and captain, and 5 copper for docking. Rupert announced himself the captain of the “Millennium Arachnid” and paid the 5 coppers.

Fear stayed on the ship. Bruno and Rupert went to the half-built Great Arktooth Cathedral or Aurath to inquire about healing Bruno’s leg. Ruck and Rexis went to the Brawl and Bovine tavern. Rexis inquired with the bartender who might be in the shipping business. The bartender nodded to a large man at the other end of the bar. Rexis brought two jugs of beer to the man. The man introduced himself as Captain D’lay. Rexis and D’lay discussed the ship. Rexis invited D’lay back to the ship to inspect it.

Bruno and Rupert are welcomed at the Cathedral. Bruno explains his predicament and is escorted to the medical wing. A robed man examined Bruno’s leg and said there was nothing he could do. Bruno, reluctantly, paid a generous donation to the church. Bruno inquired about alternative forms of healing in the city. The man directed Bruno to the surgeon’s academy.

Fear patched up the ship, making it appear in good condition and not involved in combat. He looted the ship for everything of interest. He found a chest of silver pieces and a vintage playfellow collection.

Bruno and Rupert arrived at the surgeon’s academy. The receptionist was very standoffish and refused to help them without an appointment. Bruno mentioned Doc. Thornton. This didn’t impress the receptionist, but he received a message shortly after requesting that Bruno and Rupert’s presence was required. The receptionist begrudgingly directed them to the third floor, room D. They entered a large room filled with beakers, medical experiments, blackboard notes, including runic writings, a smell of smoke and chemicals, a thick haze, and a young man behind a desk covered high in papers and folders. The man greeted them eagerly. He wore an ill fitting business suit and had a tattoo of an encircled seven-pointed star. He introduced himself as Fredrick Scribe. He offered the pair tea, pouring it from beakers. The conversation continued into Tusculan, bandits, caravans, trade, sky travel, Bruno’s leg, and the strange tattoo. Bruno regretted that last question. Scribe went into a long monologue about “science” and other mumbo-jumbo. Bruno gleaned from Scribe that he’d require a substance possibly found in a near-by ruins. Scribe looked into his beaker, wondering whether it really contained tea. After seeing no other response from Scribe, Bruno and Rupert left silently.

Later, at the air-docks, Captain D’lay arrived with his thuggish security at Dock 94 to inspect the Storm Lurker, now crudely renamed the Millennium Arachnid. Rexis took D’lay through the ship (without his security.)
“My Golly!” exclaimed D’lay. “Is this the Storm Lurker?”
“No, but it has the same designer as the Storm Lurker.”
“You’ll be damned insane if anyone’s going to buy Von Cleft’s ship!”
“I can give you a 5 year guarantee that he’s dead.”
“What did you say your name was?”
“Rexis? That killed Von Cleft. You’re trying to sell me the ship of the world’s most dangerous man?”
“Yes, but with the personal guarantee that he’ll be dead within the month. He’s drawn to me and he cannot continue until we’ve done our battle. Think of it, you can have the most famous ship ever in your armada. The most famous ship without a vendetta!”
“I think you have a deal, my good man!”
“And we’ll take 100 gold off if you can find us a new 10-man ship to buy.”
“I’ll see what I can do. We have a deal.”
Rexis and D’lay shook hands. D’lay and his security departed.

Bruno looked through Scribe’s paperwork and worked out where the ruins are located. Rupert rented a safe storage locker at the bank in which to keep their phat loot. The team headed North, to the city walls. Fear noticed that the guards were performing spot-checks on the people coming and going through the gates. A man at the guard house is checking a scroll as each person announces themselves. A man approached Ruck and whispered to him. “I would advise some discretion if you want to pass out of the city this day. I believe the guards have your description as well as your friends. They believe you are associated with the incident that happened up in the mountains the other day. I just have this to say to you: be safe. Also, you should hold onto those ashes.” The shadowy figure departed.

Rexis found a couple of guard towers with alarm bells. Ruck and Bruno raced to the top of two towers to ring the bells first. With bells going on everywhere, the guards started closing the gates. The team rushed through the gates while the guards were distracted. Ruck and Bruno climbed down the outside of the tower.

The team spent the morning trekking through the farmlands and into the tropical forests of Wyrmfell. The directions led to an archaeological dig. The team arrived by late afternoon.

Scene Missing
A daring battle with Sky Pirates and Von Cleft!

Sadly, this weeks adventure has been lost to time.

It was revealed that an archer, who turned out to be Rexis’s arch-nemesis (Or became his arch-nemesis?) – Von Cleft was piloting the other AirShip.

While Von Cleft got away (like all good villains do) the party swiped his ship, the Storm Lurker.

Oh, and the “distraction” that “Billy did” didn’t combine well with Ruck’s distraction…

Mid air double cross
or "How we got an airship"

Cargo Bay

With a burst of speed, Rexis stepped out from the swarm of sentient lizard-rats, spun about and fired an arrow into their midst. He managed to skewer 5, and the rest swarmed back into the ventilation shaft.
Bruno quickly told Captain Billson to seal off the access hatch, so the Kobolds could not get back out. With a sigh, Billson steps forward, keeping a wary eye on both Rexis and Bruno. A wary eye that was warranted, it seems!
Rexis steps over by the door to the vault, directly behind Billson, and draws a fowling blunt and fires at the back of Billson’s head. Noticing the movement behind him, Billson spins around to see the arrow for an instant, before he hits the floor unconscious.
Seeing Billson hit the floor, Bruno steps up to work on the Vault lock…

Lower Class Balcony
Fear and Jorgen continue to sit at ease on the lower rear balcony, confident in their belief they have days to pull this caper off. Fear wanders into the dorm, and grabs the mattress off his bunk.
Dragging it outside, he arranges it against the wall in such a way that it bends over, and forms a crude couch.

Higher Class Bar
Ruck, having made his precision incision, and managing to slip past the mechanics who came to investigate, slips down the grand staircase, and blends into the crowd of wealthy passengers. Moments later, 3 gaurdsmen enter the room and announce “Ladies and Gentlemen, there has been a slight disturbance, but that everything is under control. As a precaution, the Captain has asked that we check your tickets, and ask that you return to your rooms.”
Rupert has a breif moment of panic, which goes unnoticed by his two drinking companions, who also haven’t noticed the guards.
Before Rupert can do anything, three men in slightly worn and dirty finery strike the three guardsmen over the head in a coordinated attack.
The largest of these ruffians lifts a pistol and calls over the noise of the nobles. “Lawd above! This is a stick up! No one move, an’ there won’ be any trouble!, innit.”
As Rupert quickly assesses the situation, he notices Ruck on the far side of the room. As he watches, Ruck slips through the crowed, and eases through a door. The door doesn’t quite close behind Ruck, and Rupert can see his companion deftly hidden, but nearby.

One of the Air Pirates circulates through the crowd near Rupert, with a sack held open in front of him. “Lor’ luv a duck! Jewels, watches, money. Brass Band i’ all over, awer things’ll go badly. Know what I mean?” Rupert hands over a pocket watch. “Won that in a game of cards with the Earl of Stratholme, don’ cha know old chap?”
Malcolm and Jimmy both hand over some sovereigns, with a cry of “More drinks, man! and be quick about it!”

The largest Pirate is peering out the window looking ahead towards the southerning sun, and says to one of his companions “Lawd above! It’s almost sunset. We don’t wan’ ter be ‘ere after Billy’s finished doin’ what Billy’s doin’.” All three Pirates make a move towards the door… the same one Ruck is hiding behind!

Lower Class Dormitory H
A squad of Arktooth Regulars enters the dorm room assigned to our heroes.
From the doorway, one of the soldiers points down the length of the long room “I saw them head in there”

Cargo Bay
Having picked the lock in short order, Bruno and Rexis quickly search the Vault. Finding the artefact was easy enough… as was finding a few loose handfuls of gems and trinkets. As Bruno ties Billson up and shifts him into the Vault, Rexis grabs a random bag, and swaps it’s contents for the artefact, a glass jar holding sparkly red powder and … yes, looking closely, some arrowheads. Glancing around the vault before exiting, Rexis notices a locked chest with the Arktooth Regulars emblem emblazoned upon it. Pointing it out to Bruno, it’s but a matter of moments before the chest pops open, to reveal the firearms within.
Grabbing 6 of the revealed rifles, Rexis stuffs them into the bag with the jar.

With a nod to Bruno, Rexis draws a dagger, and slips back through the open maintenance hatch, taking the bag of rifles and artefact with him. Bruno closes the hatch, hunts down the companies luggage, and with but a slight limp, carries it back towards the dorm.

Lower Class Balcony
Commander Lady Alexandria De Triso steps onto the balcony, surrounded by her squad of Arktooth Regulars. Glancing around disdainfully, she steps up and looms over Fear and Jorgen, blocking the lamplight.
“What do you think you’re doing here?” she asks with a sneer.
Fear answers “Why, just heading to Arktooth, Commander. Here is my ticket.” He stands and produces his 4th Class ticket from a pocket.
Grabbing the ticket out of his hand, she studies it for a second. Tossing it over the low railing, she glares from Fear to Jorgen and back. “Why do I find that hard to believe? You’ll have to come up with a more plausible story than that”
“But Commander, it’s the truth. We were retained to deliver certain supplies to Elizabeth Winters at the ”/campaign/wyrmfell/wikis/tuscelan" class=“wiki-page-link”> Tuscelan Chapel of Aurath. In the unpleasantness there, one of our companions was injured. Our employer agreed to provide tickets to Arktooth so that we could seek a healing from the Great Temple there."
“Ha! That’s no more believable than you being here by coincidence!” One of the soldiers leans over and murmurs in her ear for a moment. Alexandria waves the soldier away angrily. “Very well. It seems your story has an element of truth to it. You may stay.”
“Thank you Commander. But what am I to do if the ticket inspector comes calling, as you have thrown my ticket over the edge?”
“Oh, that’s simple enough. Direct them to the soldiers who will be watching you for the remainder of the trip.” She gestures angrily to the soldier who dared speak up in your defence, and includes the man next to him.
Turning on her heal, she stalks back into the ship, escorted by the rest of the squad.

Fear looks around, shrugs and settles back down next to Jorgen, who hadn’t even stirred from his comfortable recline. The two soldiers on guard duty look at each other and sigh. One lights a cigarette as he leans back on the railing.

Service corridor C, Upper Class Deck
Seeing the Pirates heading his way, Ruck waits a moment, getting the timing just right… As the Pirates reach the door, Ruck swings it open and steps forward. Thinking so hard on what he’s going to say, he actually walks into the door. Hitting the deck like the proverbial sack of spuds, the Pirates pay him no heed, mostly stepping over him as they pass.
Picking himself up, Ruck follows them down the corridor, carefully making sure they don’t notice him.

Moments after Ruck is around the corner, the door swings open again. Rupert staggers through, almost carrying Malcolm, much the worse for drink, into the deserted corridor. With an apology on his lips, Rupert neatly puts Malcolm out with a swift clip on the chin.
Swiftly getting Malcolm out of his Orphiran Air Brigade uniform, Rupert slips it on over his clothes. (Even with another set of clothes on under, Malcolm’s clothes are a little loose on Rupert.)
Seeing no sign of Ruck and the pirates, he heads back towards the flight deck. As he passes a trunk of parachutes, an idea strikes. “What ho. You two men there, fetch this and follow me.” The two privates, noting his uniform, shrug and grab the trunk. The procession continues on to the flight deck.
“Hey” whispers one private to the other “do you recognise this officer?”
“No, but his badge said Captain Prone.”
“Really? I thought Prone was taller. And had a beard. And sounded more… like a pirate”
“Oh yeah, him!” he thinks about it “meh, oh well”
“Golly good chaps. Load it in here, what ho” says Rupert, gesturing to one of the warmed up Gyros.
Donning a parachute, he climbs into the Gyro, and starts running through the controls, preparing himself for the inevitable.

Upper Class Balcony
Ruck watches as the three pirates tie off some ropes on the railing. As they tighten the knot, Ruck sees something in the clouds beyond them…

Behind the Iron Princess
Through the rolling clouds, lights can be seen.

They appear to be gaining.

Lower Class Balcony
Sergeant Benson notices the lights approaching, and makes his way to the speaking tube. Fear and Jorgen also notice the lights, and believing it it the rendezvous, both stand up, and step apart, readying for action without seeming to. Lance Sergeant Johnson steps forward, on guard as well.
Benson calls into the speaking tube, “What’s happening? Hello? Hello?
A series of chirps and sqwarks answers him. Suspicious, he removes the cover. The Kobold inside lands on his face, and starts biting.

Rexus reaches the Dorm, and seeing no-one suspicious in the room, slips out of the maintenance hatch. Hearing the commotion caused by Benson and the Kobold, he slips up to the door, with an arrow drawn and at the ready, and quickly assesses the situation. He sees some ropes that appear to be hanging just near the balcony railing, but thinks nothing of them.

Seeing his opening, Fear steps forward with his sap, and attempts to strike Johnson on the back of the head. Johnson notices the movement, and easily avoids the inept strike. Rexus sees his opportunity, and fires a fowling blunt arrow. Johnson doesn’t know what hit him, as he slumps to the floor.

Benson pulls the Kobold off his face, and turns. Seeing Johnson on the ground with Fear standing over him, Benson raises his crossbow.
Jorgen quickly steps forward, and with a deft blow knocks the crossbow out of Benson’s hands.

As Jorgen is getting Benson and Johnson into the dorm, Bruno comes into the room, carrying the luggage heavily, and limping more pronouncedly than he was previously. Jorgen tells Benson to stay put, and Fear suggests to some of the ever present cultists that they should keep an eye on the pair, and not let them go anywhere.

Fear grabs his gun out of the luggage, and heads back out onto the balcony, along with Jorgen and Bruno. The four of them exchange glances, and look at the now much nearer lights.
All of a sudden, Ruck comes sliding down one of the ropes, having pushed the largest pirate out of the way up above.
Ruck quickly fills the others in on the situation with the Pirates above, the ominous comment about ‘What Billy’s been doin’ and the fact that the approaching ship may not be for them.
Glancing around, Rexus notices that Rupert isn’t with them. With a quick explanation, he heads off to find Rupert. Deducing that he’ll be with the Gyros, Rexus makes a beeline for the flight deck.

Flight Deck
When Rexus arrives at the flight deck the insect metaphors continue, with all the support staff scurring around like ants. Spotting Rupert in a nearby Gyro, he climbs into the gunner’s seat, squeesing in around the stack of parachutes. With an imperious gesture, Rupert indicates to some near by ground crew that they are ready to take off.
Giving the Elf in the gunners seat some odd glances, the ground crew position the Gyro, which is quickly propelled out into the growing darkness. With the last glimmers of light on the horizon in front of them, Rupert drops the Gyro below the level of the Iron Princess and hovers.

Lower Class Balcony
With a crunch, the leg like devices extending from the approaching ship hook into the balcony, crushing the apparently flimsy railing.

There is a sense of movement behind the bright lights, but the figure is indistinct.
“Do you haff de artefact?”
Jorgen responds “Do you have our money?”
A large, heavy pouch comes sailing out of the light and lands with a chink neatly at Jorgen’s feet. “Dere is more when you land.”
Jorgen picks up the pouch, keeping Benson’s crossbow discretly behind his back. He quickly confirms it’s full of gold.

Bruno pipes up “Before we give you the artefact, we have some questions… about these Pirates, what were they doing?”

“Ah, I see you met the distraction, yes? Ver good, I thought.”

“They mentioned wanting to be off the ship before Billy’s done what he’s doin’. What did this ‘distraction’ do, exactly?”

“Oh, they just made it so that no one would be able to follow… I found a new buyer, you see. So the no blood rule has gone out the window.” With that, there is a glint as from the barrel of a gun. “Ze best part iz… I don’t haff to share.”

Fear has his flame gun in hand, and fires blindly at the momentary glimpse of light. For a moment, a figure is illuminated, but he is enveloped in flames that quickly pass, but leaves the starnger shaken.

As the massive ship lumbers over head, the Gyro carrying Rupert and Rexus majesticly rises from below, and Rexus gestures, asking if a fight is on. Fear indicates that it is, and Rexus uses the mounted minigun to peper the figure with bullets.

There is a thud, a small muttered curse, and a Sky Pirate lands on the deck

We're All Going on a Ship!
Mischief over the mountains.

Doc Thornton called the team to his office. He received a letter from his mysterious friend. Inside is a letter and six tickets. He is requesting that a capable team extract an artefact from The Iron Princess. The Iron Princess was formally of His Majesty’s Royal Air Brigade. It had been decommissioned but had been commandeered again for this particular flight. They are transporting an artefact labelled as “Specimen X3 Delta.” Passengers are been granted passage. The ship will have an escort of armed gyros. The ship is departing from the North-Western tower, a night’s walk from here.

The mission objectives are:

  1. Retrieve the package;
  2. Clear the extraction point;
  3. Sabotage the onboard air squadron, if possible; and
  4. Don’t kill anyone!

The team trekked through the night to reach the air ship before it departed. The tower rose above them. A very slow, elaborate, pulley system elevated passengers up to the boarding office. The team checked their luggage and weapons. Ruck smuggled two of his daggers onboard: two in his sleeves and one in his boot. Unfortunately, they found the other two and confiscated them. Bruno carried his new walking-stick onboard without a question. Rupert hid his brass knuckles and baton. They didn’t even want to search Fear for his sap. Rexis failed to hide his arrows and came aboard unarmed. Jörgen too wasn’t able to smuggle any weapons.

The Iron Princess

The team were shown to their rooms. Their room was a large dormitory. There were bunks, a cupboard, and not much else, not even privacy. Among all of the people in the room, a few cultists stood out. Rupert looked out the porthole and identified one of the gyro pilots as Malcolm Prone, an old friend of his. Jörgen located the extraction point, a balcony on the back of the ship.

Bruno made his way to the first class section. He struck up a conversation with an already drunk passenger and pick-pocketed his ticket (and a pair of women’s undergarments.) He proceeded to enjoy the prawn cocktail.

Fear and Jörgen erroneously determined that the gyros could fly for 15 minutes at a time and that the artefact was suspended from the bottom of the hull. Together, they planned how they could use this information to their advantage.

Rupert walked to the hangar deck. He asked the hanger guard if he could visit his old friend, Malcolm. The guard let him through. Malcolm was over the moon to see Rupert. They bantered away. Rupert steered the conversation towards the ship’s cargo. Most of the interesting cargo was in the storage decks. Rupert got wind that Arktooth regulars were guarding the store. Rupert remembered their old ground crew friend Jimmy and suggested they see if they could find him among the guards. On the way, Rupert kept an eye out for the team’s luggage, noting where it was stored.

Knowing about the ship’s maintenance passages, Rexis made his way through the bowels of the ship. He silently followed Rupert, ducking out briefly to retrieve his bow and arrows. He heard a scuttering noise, but never located the source of the sound.

Rupert was led to a large steel vault. There are two men guarding the vault. One was drunk, singing loudly about sky-wenches. The other was Captain Billson, telling Jimmy to shut up. Billson was unimpressed to see Rupert again. Jimmy, on the other hand, shouted in joy when he recognised Rupert. The three talked loudly until Billson told them to just leave. So they left for the bar. On the way they bumped into Bruno. Rupert had a quick word with Bruno, quietly explaining that he should really see this interesting thing on the lower decks. Bruno excused himself and made his way down to the storage decks.

Ruck made his way up to the balloon. He managed to sneak past the guards and inside the main balloon. Inside the balloon was numerous smaller balloons, made from a much more fragile and air tight material. A small amount of liquid run over the internal balloons. Ruck pierced one of the balloons. As gas seeped out of the balloon, bubbles formed in the liquid, making a loud popping sound. Ruck made a hasty retreat. This would keep the engineers occupied while they located and dealt with the gas leak.

Meanwhile, on the first-class deck, Rupert pretended to get more and more drunk with his friends. In reality, the pot plant next to him was becoming thoroughly sloshed.

The scuttering grew louder. Rexis continued along the maintenance passage, hoping to spot one of his comrades. Suddenly, small green creatures came around the corner. These creatures were often seen in packs of four to ten, devouring a corpse in dark city alleyway. These vermin were known as kobolds. They stared at Rexis with hungry eyes. Rexis hastily forced a maintenance hatch open and dove into the store room, crying “Billson! Help! Help! Billson!” Bruno happened to be approaching and saw this from afar. He watched the situation with confusion. Billson raised his crossbow apathetically. He recognised Rexis and wasn’t interested in his shenanigans. The kobolds swarmed out of the maintenance tunnel and started biting Rexis all over. Bruno hastily hobbled up and belted at the kobolds ineffectively with his walking stick.

Would Bruno and Rexis survive the kobold’s attack? Would Ruck’s mischief be the end of The Iron Princess? Would Fear and Jörgen delusions run them afoul? Will the pot plant have the hangover to end all hangovers? Find out next week!

Bursting the Bubble
The bubble of badness!

The fight raged on. The team finally had a run of luck. Fear, Rexis and the troops picked off several of the cultists with arrows (and a fire bolt.) The red bubble faded a little with each passing cultist. Ruck killed one of the assassins and kicked his dog into the pool. Bruno wildly stabbed the other assassin, felling him. Fear carefully aimed his last fire bolt at the last cultist. The shot flew across the room, singing the cultist’s hair as it passed over his shoulder. Fear drew his sword, much to the horror of his teammates.

The central figure muttered another arcane curse and cast a bolt of nastiness at Bruno. Bruno was blasted backwards. He thought he saw his soul being ripped out of him as he landed awkwardly on the ground, unmoving. Ruck and Rexis were skewered by arrows, but they ripped them out without another thought. Rexis took careful aim, timed his shot, and fired through the flickering bubble. The arrow passed through! It merely created a hole in the figure’s robes, but it proved that the bubble was no longer effective. Jörgen drew his pistol and took aim at the wolf waiting at the waterfall’s edge. Two of the troopers took inspiration from Rexis and shot through the bubble, severely wounding the figure.

Ruck rushed up to the bridge and threw a dagger at the figure. The figure, raised his arm, kris in hand, and fell forward. There was a ting as the kris hit the stone next to the maiden’s head and fell to the floor. The figure crumbled to dust.

Jörgen fired his pistol at the wolf, putting him out the action. The last cultist was hit by a trooper’s arrow. The bubble vanished. Rexis finished off the cultist before he could use his evil magics again.

Ruck dived into the water to get closer to the archers and wolves at the rear of the cavern. Jörgen demanded that archer standing nearby yield. The archer gave Jörgen the finger. The troopers flew arrows at the archers at the rear of the room. The archers screamed as they fell into the pool below. Jörgen repeated his request. The last remaining foe dropped his bow and surrendered. The wolves, seeing all of their masters fall, started whimpering and huddled at the far end of the cavern.

Captain Billson scrambled out of the pool. Alexandria De Triso and a medic descended into the cavern. The medic attended to the wounded members. Bruno was back on one of his feet. His leg was badly broken and probably wouldn’t heal properly. Alexandria surveyed the scene, taking particular note and disdain at the pile of ashes now in front of the altar. She thanked the team for their assistance in this matter. Her cold demeanour made it clear that the team’s presence is no longer required.

The Sacrificial Altar
Add 1 knife and stir.

The team continued into the depths of the temple. The stairs opened into a vast cavern filled with green water. A platform encircled most of the cavern, 15’ above the pool. Two waterfalls spewed forth from giant statues above the platform. A rocky spire rose in the centre of the cavern. And on the rocky spire was a glowing, red bubble. And in the glowing red bubble was a sacrificial altar. And on the sacrificial altar was an Aurath priestess. And in the Aurath priestess, there was… not yet a kris. The inhuman looking figure standing next to her threatened to rectify that. Much chanting filled the room. It came from four robed figures, each standing a distance from the bubble, their right hands’ raised. Each was accompanied by an archer and a wolf.

Rexis and Rupert Wilkinson-Jones rushed in, witty quips at the ready. Rexis shot one of the archers, stunning him. Rupert let fly an arrow at the central figure. It headed straight between his eyes, and disintegrated as it passed through the bubble.

The battle ensued. Arrows arced across the room. Hidden figures leaped from on top of each waterfall statue, pouncing on Bruno Diaz and Ruck, and lodging poisoned daggers in their sides. The robed man lowered his arms and chanted in an unknown language. A fireball launched out of the bubble, blasting Jorgen, Rexis and three of the troops. Jörgen lit up like a Solstice pudding. The others panicked as they tried to put out their burning armour. One of the robed figures, while concentrating on the bubble, aimed his left hand at Rupert and blasted him with a bolt of darkness. Hecilofir (Fear) didn’t waste any time, drew his Flame Gun, and torched several of the cultists. Captain Billson failed to leap one of the waterfall streams and was swept into the pool, where he thrashed about wildly. The central figure took a break from talking about “hollowing out bodies, crawling inside and wearing the husk” and threw several dark bolts at the team.

The fight was going poorly for the team. Jörgen, Rexis and Bruno were wounded. Only two archers had been taken down. Would the our heroes survive? Would the team deliver the package to Elizabeth before she was sacrificed? Will Elizabeth make a nice leather coat? Find out next week!

Pit Fighting
The finding of foul beasts

Beneath the altar, was a spiral stair case. The team descended. It opened into a room. Ruck and Bruno Diaz crept down and took a look. A large underground temple stretched before them. It was in poor repair, with platforms crumbling and replaced by planks of wood. Two braziers lit the room. A couple of glowing orbs sat at the end of the room. Four men stood around the room with bows. Short, demonic statues lined the walls. Under the platforms was murky darkness. A skittering noise could be heard from the murk. They returned to the group and passed on the information.

Rexis descended and hid behind a statue. He took a shot and skewered one of the men. Rupert Wilkinson-Jones followed suit and removed another of the men. The guards finally noticed something was afoot and readied their bows. The rest of the team descended, but not before the statues awoke. The statues were not made of stone. They were thick skinned demons.

The demons bit with their many mouths, sinking in to Fear’s flesh. The guards fell before firing a shot. The scorpions minded their own business. The adventurers shot and stabbed their way through the fray. Alexandria’s troops followed the adventurers down, just in time to see the enemy fall. With one guard left, standing dazed and bleeding, Bruno approached and suggested he stand down. The guard dropped his bow and collapsed from pain.

Rexis patched up Fear’s wounded kneecap. The troops armed themselves with the guard’s bows. The rest of the weapons were shared out. Rexis stood on the man’s arm. Bruno questioned the man, who was clearly mad. He spouted cultist ranting about the father further beneath the temple, how all of the fleshlings – us and himself – were merely food for his foul visage to devour. With some coercion from Rexis’ boot, he also explained that the glowing orbs were a trap and how to deactivate it.

With nothing more to be learned from the mad man, Jorgen handed him over to Captain Billson. Captain Billson argued there was little to be gained from dragging him back to Arktooth’s scorpion pit, and ordered Jörgen to use this pit. The scorpions feasted on his body before the monster from below had a chance.


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