Tales of Adventure and Mystery from the Wyrmfell Frontiers

Digging for treasure
Don't mind the miners.

Doc Thornton summoned six individuals for a special task. He explained that a team of miners had recently gone missing. None of them had been seen in a week, except for one soul who made it back to town. That soul now spends all of his time drinking in the tavern. Doc required the team to recover an item that the miners were sent to find. There was $100 each in it for the team members.

The team agreed and started by interrogating the drunken miner. He was out of his mind. He kept babbling to himself about “The teeth… So many teeth…” After a few brotherly drinks (coffee for the miner, not that he could tell the difference) the team learned that the miners didn’t so much go missing as they were slaughtered by hungry monsters. It was clear that the miner was too traumatised to provide more details. The team packed their things and departed for the mine.

The mine looked like any other. Doc Thornton insisted on waiting outside to protect the group from the rear. The first cave was dim. Unlit torches lined the walls. The team lit their torches and entered. In the flickering light, they saw a couple of figures hunched over. The figures weren’t human. They were large lizards, and they were feasting on something.

The team didn’t wait to see if the toothy, feasting, lizard monsters were friendly. Several arrows and bolt from Morzencrant’s Flame Gun flew at the beasts, quickly incapacitating them. The team approached to examine the creatures’ meal. The meal was clearly one of the miners. It was also clear the team were now a lot closer to the giant toad watching from the shadows.

The toad attacked, attempting to bite and slam the adventurers. The team tried to bring the toad down, but couldn’t penetrate its thick, leathery hide. Finally, Jorgen landed a lucky blow and wounded the creature. The creature, fearing for its life, belched a jet of fire at the team. Jörgen panicked as he attempted to extinguish his burning clothes. Hecilofir (Fear) had had enough of this toad’s torment. He cranked his Flame Gun to the maximum setting and burned the beast to a crisp. It would take a long time for the gun to recharge, but it was worth the risk.

The corpse was well decomposed and eaten. There was nothing to be gained from it.
Doc Thornton joined the group and guided them further into the mine.

Shelob's Lair
Is there a spider on my back?

The cave came to a sculpted corridor. Doc Thornton informed the team that the item they were seeking lay in the room at the end of this corridor. He took the rear position again.

As the team walked down the corridor, they noticed engravings on the wall in the shape of stylised spiders. They came to the aforementioned room. They could see little in the dim light of their torches, but it was enough to make their hearts sink. The room was full of thick spider webs. There even appeared to be large cocoons fastened to some of the walls. The team needed more light before they were would proceed. Bruno Diaz threw his torch onto a nearby web.

The web burst into flames, lighting up most of the room. The team saw movement as giant spiders, hanging from the roof, recoiled from the sudden heat. The team moved in to dispatch the threats. A couple of spiders evaded the teams watchful gaze. One crawled down the corridor and formed a sticky barrier, locking the team in the room. The webbed barrier also locked Rupert Wilkinson-Jones and Hecilofir (Fear) in place. The adventurers and the spiders traded blows, arrows and venom. Finally, the four spiders were vanquished.

Rupert and Fear were cut from their webbed prison. The team burned the rest of the webs, ensuring no more spiders would come out of the stonework to surprise them.

At the end of the room stood a large sarcophagus. It had a hideous human face. It’s mouth was slightly ajar. After some examination, it was clear that the mouth was mechanical. Jorgen wedged some rocks in the corners of the mouth to prevent it from closing suddenly. Ruck, using his lockpicks and knife, attempted to manipulate the mechanism at the back of the mouth. There was a click. Ruck quickly removed his hands and tools from the mouth as it slowly crushed the rocks and closed.

The chest of the sarcophagus ground open. Inside was a small idol. It depicted a human skeleton. A spider resided inside the rib cage with its legs protruding out of the skeleton’s sides and curling in front of him. Tired of dealing with deadly monsters, the team grabbed the idol and met Doc Thornton outside the corridor. He was very pleased to receive the idol which he put away out of sight. The team ascended and returned to Tuscelan. They took their hard earned pay and caught some hard earned rest.

Charity and Carnage
A delivery to a desecration.

After the success of the previous adventure, Doc Thornton called the six individuals together again for another vital mission. We were to deliver a load of supplies to Elizabeth Winters at a rural chapel of Aurath. The team kitted up, collected the donkey carrying the supplies, and went on their way.

A troop of soldiers were camped outside of the chapel. They flew the flag of Arktooth, the largest city in the land. Bruno Diaz approached the soldiers and engaged the highest ranking officer in small talk. He gleaned that the team were escorting Alexandria De Triso to a nearby excavation site. At that moment, Alexandra came out of the chapel and gave the officer a death-glare before returning inside. Bruno decided to not question the officer further. The team had heard of Alexandra. She was a prominent military figure. She was primarily concerned with arcane anomalies and matters of secrecy. The chapel was in the vicinity of the mines the team had cleared out the previous week.

Bruno, Jorgen and Ruck entered the chapel while the others waited outside with the donkey. Alexandra demanded to know what their business was here. Jörgen simply replied that “anyone can enter a chapel where I come from.” Alexandra reluctantly stepped aside.

A dozen priests were in the chapel. Bruno approached the closest priest and asked to see Elizabeth Winters. The priest replied that she had left for a while. Bruno insisted to know where she was. A muffled scream was heard from the back of the chapel. The priest replied “I really wish you hadn’t heard that.” He opened his robe and went for his long sword. Bruno called to the team members “I don’t think she’s IN HERE NOW!”

The team ran in, weapons drawn. Alexandra drew her sword and told everyone to stand down, backed up by her troop. The chapel went silent. Then she heard the muffled screams. That was enough to convince her something was afoot and she slew the nearest priest.

The brawl started. The priests outnumbered the team but were held at bay. Arrows and fire bolts picked off the priests one by one. The troop watched dumbfounded and only joined the melee when they saw a priest stab Alexandra in the leg. The priests were skilled fighters, but could not stop the team, especially with the assistance of the troop. Aurath would not let his chapel be overrun by evil.

Pit Fighting
The finding of foul beasts

Beneath the altar, was a spiral stair case. The team descended. It opened into a room. Ruck and Bruno Diaz crept down and took a look. A large underground temple stretched before them. It was in poor repair, with platforms crumbling and replaced by planks of wood. Two braziers lit the room. A couple of glowing orbs sat at the end of the room. Four men stood around the room with bows. Short, demonic statues lined the walls. Under the platforms was murky darkness. A skittering noise could be heard from the murk. They returned to the group and passed on the information.

Rexis descended and hid behind a statue. He took a shot and skewered one of the men. Rupert Wilkinson-Jones followed suit and removed another of the men. The guards finally noticed something was afoot and readied their bows. The rest of the team descended, but not before the statues awoke. The statues were not made of stone. They were thick skinned demons.

The demons bit with their many mouths, sinking in to Fear’s flesh. The guards fell before firing a shot. The scorpions minded their own business. The adventurers shot and stabbed their way through the fray. Alexandria’s troops followed the adventurers down, just in time to see the enemy fall. With one guard left, standing dazed and bleeding, Bruno approached and suggested he stand down. The guard dropped his bow and collapsed from pain.

Rexis patched up Fear’s wounded kneecap. The troops armed themselves with the guard’s bows. The rest of the weapons were shared out. Rexis stood on the man’s arm. Bruno questioned the man, who was clearly mad. He spouted cultist ranting about the father further beneath the temple, how all of the fleshlings – us and himself – were merely food for his foul visage to devour. With some coercion from Rexis’ boot, he also explained that the glowing orbs were a trap and how to deactivate it.

With nothing more to be learned from the mad man, Jorgen handed him over to Captain Billson. Captain Billson argued there was little to be gained from dragging him back to Arktooth’s scorpion pit, and ordered Jörgen to use this pit. The scorpions feasted on his body before the monster from below had a chance.

The Sacrificial Altar
Add 1 knife and stir.

The team continued into the depths of the temple. The stairs opened into a vast cavern filled with green water. A platform encircled most of the cavern, 15’ above the pool. Two waterfalls spewed forth from giant statues above the platform. A rocky spire rose in the centre of the cavern. And on the rocky spire was a glowing, red bubble. And in the glowing red bubble was a sacrificial altar. And on the sacrificial altar was an Aurath priestess. And in the Aurath priestess, there was… not yet a kris. The inhuman looking figure standing next to her threatened to rectify that. Much chanting filled the room. It came from four robed figures, each standing a distance from the bubble, their right hands’ raised. Each was accompanied by an archer and a wolf.

Rexis and Rupert Wilkinson-Jones rushed in, witty quips at the ready. Rexis shot one of the archers, stunning him. Rupert let fly an arrow at the central figure. It headed straight between his eyes, and disintegrated as it passed through the bubble.

The battle ensued. Arrows arced across the room. Hidden figures leaped from on top of each waterfall statue, pouncing on Bruno Diaz and Ruck, and lodging poisoned daggers in their sides. The robed man lowered his arms and chanted in an unknown language. A fireball launched out of the bubble, blasting Jorgen, Rexis and three of the troops. Jörgen lit up like a Solstice pudding. The others panicked as they tried to put out their burning armour. One of the robed figures, while concentrating on the bubble, aimed his left hand at Rupert and blasted him with a bolt of darkness. Hecilofir (Fear) didn’t waste any time, drew his Flame Gun, and torched several of the cultists. Captain Billson failed to leap one of the waterfall streams and was swept into the pool, where he thrashed about wildly. The central figure took a break from talking about “hollowing out bodies, crawling inside and wearing the husk” and threw several dark bolts at the team.

The fight was going poorly for the team. Jörgen, Rexis and Bruno were wounded. Only two archers had been taken down. Would the our heroes survive? Would the team deliver the package to Elizabeth before she was sacrificed? Will Elizabeth make a nice leather coat? Find out next week!

Bursting the Bubble
The bubble of badness!

The fight raged on. The team finally had a run of luck. Fear, Rexis and the troops picked off several of the cultists with arrows (and a fire bolt.) The red bubble faded a little with each passing cultist. Ruck killed one of the assassins and kicked his dog into the pool. Bruno wildly stabbed the other assassin, felling him. Fear carefully aimed his last fire bolt at the last cultist. The shot flew across the room, singing the cultist’s hair as it passed over his shoulder. Fear drew his sword, much to the horror of his teammates.

The central figure muttered another arcane curse and cast a bolt of nastiness at Bruno. Bruno was blasted backwards. He thought he saw his soul being ripped out of him as he landed awkwardly on the ground, unmoving. Ruck and Rexis were skewered by arrows, but they ripped them out without another thought. Rexis took careful aim, timed his shot, and fired through the flickering bubble. The arrow passed through! It merely created a hole in the figure’s robes, but it proved that the bubble was no longer effective. Jörgen drew his pistol and took aim at the wolf waiting at the waterfall’s edge. Two of the troopers took inspiration from Rexis and shot through the bubble, severely wounding the figure.

Ruck rushed up to the bridge and threw a dagger at the figure. The figure, raised his arm, kris in hand, and fell forward. There was a ting as the kris hit the stone next to the maiden’s head and fell to the floor. The figure crumbled to dust.

Jörgen fired his pistol at the wolf, putting him out the action. The last cultist was hit by a trooper’s arrow. The bubble vanished. Rexis finished off the cultist before he could use his evil magics again.

Ruck dived into the water to get closer to the archers and wolves at the rear of the cavern. Jörgen demanded that archer standing nearby yield. The archer gave Jörgen the finger. The troopers flew arrows at the archers at the rear of the room. The archers screamed as they fell into the pool below. Jörgen repeated his request. The last remaining foe dropped his bow and surrendered. The wolves, seeing all of their masters fall, started whimpering and huddled at the far end of the cavern.

Captain Billson scrambled out of the pool. Alexandria De Triso and a medic descended into the cavern. The medic attended to the wounded members. Bruno was back on one of his feet. His leg was badly broken and probably wouldn’t heal properly. Alexandria surveyed the scene, taking particular note and disdain at the pile of ashes now in front of the altar. She thanked the team for their assistance in this matter. Her cold demeanour made it clear that the team’s presence is no longer required.

We're All Going on a Ship!
Mischief over the mountains.

Doc Thornton called the team to his office. He received a letter from his mysterious friend. Inside is a letter and six tickets. He is requesting that a capable team extract an artefact from The Iron Princess. The Iron Princess was formally of His Majesty’s Royal Air Brigade. It had been decommissioned but had been commandeered again for this particular flight. They are transporting an artefact labelled as “Specimen X3 Delta.” Passengers are been granted passage. The ship will have an escort of armed gyros. The ship is departing from the North-Western tower, a night’s walk from here.

The mission objectives are:

  1. Retrieve the package;
  2. Clear the extraction point;
  3. Sabotage the onboard air squadron, if possible; and
  4. Don’t kill anyone!

The team trekked through the night to reach the air ship before it departed. The tower rose above them. A very slow, elaborate, pulley system elevated passengers up to the boarding office. The team checked their luggage and weapons. Ruck smuggled two of his daggers onboard: two in his sleeves and one in his boot. Unfortunately, they found the other two and confiscated them. Bruno carried his new walking-stick onboard without a question. Rupert hid his brass knuckles and baton. They didn’t even want to search Fear for his sap. Rexis failed to hide his arrows and came aboard unarmed. Jörgen too wasn’t able to smuggle any weapons.

The Iron Princess

The team were shown to their rooms. Their room was a large dormitory. There were bunks, a cupboard, and not much else, not even privacy. Among all of the people in the room, a few cultists stood out. Rupert looked out the porthole and identified one of the gyro pilots as Malcolm Prone, an old friend of his. Jörgen located the extraction point, a balcony on the back of the ship.

Bruno made his way to the first class section. He struck up a conversation with an already drunk passenger and pick-pocketed his ticket (and a pair of women’s undergarments.) He proceeded to enjoy the prawn cocktail.

Fear and Jörgen erroneously determined that the gyros could fly for 15 minutes at a time and that the artefact was suspended from the bottom of the hull. Together, they planned how they could use this information to their advantage.

Rupert walked to the hangar deck. He asked the hanger guard if he could visit his old friend, Malcolm. The guard let him through. Malcolm was over the moon to see Rupert. They bantered away. Rupert steered the conversation towards the ship’s cargo. Most of the interesting cargo was in the storage decks. Rupert got wind that Arktooth regulars were guarding the store. Rupert remembered their old ground crew friend Jimmy and suggested they see if they could find him among the guards. On the way, Rupert kept an eye out for the team’s luggage, noting where it was stored.

Knowing about the ship’s maintenance passages, Rexis made his way through the bowels of the ship. He silently followed Rupert, ducking out briefly to retrieve his bow and arrows. He heard a scuttering noise, but never located the source of the sound.

Rupert was led to a large steel vault. There are two men guarding the vault. One was drunk, singing loudly about sky-wenches. The other was Captain Billson, telling Jimmy to shut up. Billson was unimpressed to see Rupert again. Jimmy, on the other hand, shouted in joy when he recognised Rupert. The three talked loudly until Billson told them to just leave. So they left for the bar. On the way they bumped into Bruno. Rupert had a quick word with Bruno, quietly explaining that he should really see this interesting thing on the lower decks. Bruno excused himself and made his way down to the storage decks.

Ruck made his way up to the balloon. He managed to sneak past the guards and inside the main balloon. Inside the balloon was numerous smaller balloons, made from a much more fragile and air tight material. A small amount of liquid run over the internal balloons. Ruck pierced one of the balloons. As gas seeped out of the balloon, bubbles formed in the liquid, making a loud popping sound. Ruck made a hasty retreat. This would keep the engineers occupied while they located and dealt with the gas leak.

Meanwhile, on the first-class deck, Rupert pretended to get more and more drunk with his friends. In reality, the pot plant next to him was becoming thoroughly sloshed.

The scuttering grew louder. Rexis continued along the maintenance passage, hoping to spot one of his comrades. Suddenly, small green creatures came around the corner. These creatures were often seen in packs of four to ten, devouring a corpse in dark city alleyway. These vermin were known as kobolds. They stared at Rexis with hungry eyes. Rexis hastily forced a maintenance hatch open and dove into the store room, crying “Billson! Help! Help! Billson!” Bruno happened to be approaching and saw this from afar. He watched the situation with confusion. Billson raised his crossbow apathetically. He recognised Rexis and wasn’t interested in his shenanigans. The kobolds swarmed out of the maintenance tunnel and started biting Rexis all over. Bruno hastily hobbled up and belted at the kobolds ineffectively with his walking stick.

Would Bruno and Rexis survive the kobold’s attack? Would Ruck’s mischief be the end of The Iron Princess? Would Fear and Jörgen delusions run them afoul? Will the pot plant have the hangover to end all hangovers? Find out next week!

Mid air double cross
or "How we got an airship"

Cargo Bay

With a burst of speed, Rexis stepped out from the swarm of sentient lizard-rats, spun about and fired an arrow into their midst. He managed to skewer 5, and the rest swarmed back into the ventilation shaft.
Bruno quickly told Captain Billson to seal off the access hatch, so the Kobolds could not get back out. With a sigh, Billson steps forward, keeping a wary eye on both Rexis and Bruno. A wary eye that was warranted, it seems!
Rexis steps over by the door to the vault, directly behind Billson, and draws a fowling blunt and fires at the back of Billson’s head. Noticing the movement behind him, Billson spins around to see the arrow for an instant, before he hits the floor unconscious.
Seeing Billson hit the floor, Bruno steps up to work on the Vault lock…

Lower Class Balcony
Fear and Jorgen continue to sit at ease on the lower rear balcony, confident in their belief they have days to pull this caper off. Fear wanders into the dorm, and grabs the mattress off his bunk.
Dragging it outside, he arranges it against the wall in such a way that it bends over, and forms a crude couch.

Higher Class Bar
Ruck, having made his precision incision, and managing to slip past the mechanics who came to investigate, slips down the grand staircase, and blends into the crowd of wealthy passengers. Moments later, 3 gaurdsmen enter the room and announce “Ladies and Gentlemen, there has been a slight disturbance, but that everything is under control. As a precaution, the Captain has asked that we check your tickets, and ask that you return to your rooms.”
Rupert has a breif moment of panic, which goes unnoticed by his two drinking companions, who also haven’t noticed the guards.
Before Rupert can do anything, three men in slightly worn and dirty finery strike the three guardsmen over the head in a coordinated attack.
The largest of these ruffians lifts a pistol and calls over the noise of the nobles. “Lawd above! This is a stick up! No one move, an’ there won’ be any trouble!, innit.”
As Rupert quickly assesses the situation, he notices Ruck on the far side of the room. As he watches, Ruck slips through the crowed, and eases through a door. The door doesn’t quite close behind Ruck, and Rupert can see his companion deftly hidden, but nearby.

One of the Air Pirates circulates through the crowd near Rupert, with a sack held open in front of him. “Lor’ luv a duck! Jewels, watches, money. Brass Band i’ all over, awer things’ll go badly. Know what I mean?” Rupert hands over a pocket watch. “Won that in a game of cards with the Earl of Stratholme, don’ cha know old chap?”
Malcolm and Jimmy both hand over some sovereigns, with a cry of “More drinks, man! and be quick about it!”

The largest Pirate is peering out the window looking ahead towards the southerning sun, and says to one of his companions “Lawd above! It’s almost sunset. We don’t wan’ ter be ‘ere after Billy’s finished doin’ what Billy’s doin’.” All three Pirates make a move towards the door… the same one Ruck is hiding behind!

Lower Class Dormitory H
A squad of Arktooth Regulars enters the dorm room assigned to our heroes.
From the doorway, one of the soldiers points down the length of the long room “I saw them head in there”

Cargo Bay
Having picked the lock in short order, Bruno and Rexis quickly search the Vault. Finding the artefact was easy enough… as was finding a few loose handfuls of gems and trinkets. As Bruno ties Billson up and shifts him into the Vault, Rexis grabs a random bag, and swaps it’s contents for the artefact, a glass jar holding sparkly red powder and … yes, looking closely, some arrowheads. Glancing around the vault before exiting, Rexis notices a locked chest with the Arktooth Regulars emblem emblazoned upon it. Pointing it out to Bruno, it’s but a matter of moments before the chest pops open, to reveal the firearms within.
Grabbing 6 of the revealed rifles, Rexis stuffs them into the bag with the jar.

With a nod to Bruno, Rexis draws a dagger, and slips back through the open maintenance hatch, taking the bag of rifles and artefact with him. Bruno closes the hatch, hunts down the companies luggage, and with but a slight limp, carries it back towards the dorm.

Lower Class Balcony
Commander Lady Alexandria De Triso steps onto the balcony, surrounded by her squad of Arktooth Regulars. Glancing around disdainfully, she steps up and looms over Fear and Jorgen, blocking the lamplight.
“What do you think you’re doing here?” she asks with a sneer.
Fear answers “Why, just heading to Arktooth, Commander. Here is my ticket.” He stands and produces his 4th Class ticket from a pocket.
Grabbing the ticket out of his hand, she studies it for a second. Tossing it over the low railing, she glares from Fear to Jorgen and back. “Why do I find that hard to believe? You’ll have to come up with a more plausible story than that”
“But Commander, it’s the truth. We were retained to deliver certain supplies to Elizabeth Winters at the ”/campaign/wyrmfell/wikis/tuscelan" class=“wiki-page-link”> Tuscelan Chapel of Aurath. In the unpleasantness there, one of our companions was injured. Our employer agreed to provide tickets to Arktooth so that we could seek a healing from the Great Temple there."
“Ha! That’s no more believable than you being here by coincidence!” One of the soldiers leans over and murmurs in her ear for a moment. Alexandria waves the soldier away angrily. “Very well. It seems your story has an element of truth to it. You may stay.”
“Thank you Commander. But what am I to do if the ticket inspector comes calling, as you have thrown my ticket over the edge?”
“Oh, that’s simple enough. Direct them to the soldiers who will be watching you for the remainder of the trip.” She gestures angrily to the soldier who dared speak up in your defence, and includes the man next to him.
Turning on her heal, she stalks back into the ship, escorted by the rest of the squad.

Fear looks around, shrugs and settles back down next to Jorgen, who hadn’t even stirred from his comfortable recline. The two soldiers on guard duty look at each other and sigh. One lights a cigarette as he leans back on the railing.

Service corridor C, Upper Class Deck
Seeing the Pirates heading his way, Ruck waits a moment, getting the timing just right… As the Pirates reach the door, Ruck swings it open and steps forward. Thinking so hard on what he’s going to say, he actually walks into the door. Hitting the deck like the proverbial sack of spuds, the Pirates pay him no heed, mostly stepping over him as they pass.
Picking himself up, Ruck follows them down the corridor, carefully making sure they don’t notice him.

Moments after Ruck is around the corner, the door swings open again. Rupert staggers through, almost carrying Malcolm, much the worse for drink, into the deserted corridor. With an apology on his lips, Rupert neatly puts Malcolm out with a swift clip on the chin.
Swiftly getting Malcolm out of his Orphiran Air Brigade uniform, Rupert slips it on over his clothes. (Even with another set of clothes on under, Malcolm’s clothes are a little loose on Rupert.)
Seeing no sign of Ruck and the pirates, he heads back towards the flight deck. As he passes a trunk of parachutes, an idea strikes. “What ho. You two men there, fetch this and follow me.” The two privates, noting his uniform, shrug and grab the trunk. The procession continues on to the flight deck.
“Hey” whispers one private to the other “do you recognise this officer?”
“No, but his badge said Captain Prone.”
“Really? I thought Prone was taller. And had a beard. And sounded more… like a pirate”
“Oh yeah, him!” he thinks about it “meh, oh well”
“Golly good chaps. Load it in here, what ho” says Rupert, gesturing to one of the warmed up Gyros.
Donning a parachute, he climbs into the Gyro, and starts running through the controls, preparing himself for the inevitable.

Upper Class Balcony
Ruck watches as the three pirates tie off some ropes on the railing. As they tighten the knot, Ruck sees something in the clouds beyond them…

Behind the Iron Princess
Through the rolling clouds, lights can be seen.

They appear to be gaining.

Lower Class Balcony
Sergeant Benson notices the lights approaching, and makes his way to the speaking tube. Fear and Jorgen also notice the lights, and believing it it the rendezvous, both stand up, and step apart, readying for action without seeming to. Lance Sergeant Johnson steps forward, on guard as well.
Benson calls into the speaking tube, “What’s happening? Hello? Hello?
A series of chirps and sqwarks answers him. Suspicious, he removes the cover. The Kobold inside lands on his face, and starts biting.

Rexus reaches the Dorm, and seeing no-one suspicious in the room, slips out of the maintenance hatch. Hearing the commotion caused by Benson and the Kobold, he slips up to the door, with an arrow drawn and at the ready, and quickly assesses the situation. He sees some ropes that appear to be hanging just near the balcony railing, but thinks nothing of them.

Seeing his opening, Fear steps forward with his sap, and attempts to strike Johnson on the back of the head. Johnson notices the movement, and easily avoids the inept strike. Rexus sees his opportunity, and fires a fowling blunt arrow. Johnson doesn’t know what hit him, as he slumps to the floor.

Benson pulls the Kobold off his face, and turns. Seeing Johnson on the ground with Fear standing over him, Benson raises his crossbow.
Jorgen quickly steps forward, and with a deft blow knocks the crossbow out of Benson’s hands.

As Jorgen is getting Benson and Johnson into the dorm, Bruno comes into the room, carrying the luggage heavily, and limping more pronouncedly than he was previously. Jorgen tells Benson to stay put, and Fear suggests to some of the ever present cultists that they should keep an eye on the pair, and not let them go anywhere.

Fear grabs his gun out of the luggage, and heads back out onto the balcony, along with Jorgen and Bruno. The four of them exchange glances, and look at the now much nearer lights.
All of a sudden, Ruck comes sliding down one of the ropes, having pushed the largest pirate out of the way up above.
Ruck quickly fills the others in on the situation with the Pirates above, the ominous comment about ‘What Billy’s been doin’ and the fact that the approaching ship may not be for them.
Glancing around, Rexus notices that Rupert isn’t with them. With a quick explanation, he heads off to find Rupert. Deducing that he’ll be with the Gyros, Rexus makes a beeline for the flight deck.

Flight Deck
When Rexus arrives at the flight deck the insect metaphors continue, with all the support staff scurring around like ants. Spotting Rupert in a nearby Gyro, he climbs into the gunner’s seat, squeesing in around the stack of parachutes. With an imperious gesture, Rupert indicates to some near by ground crew that they are ready to take off.
Giving the Elf in the gunners seat some odd glances, the ground crew position the Gyro, which is quickly propelled out into the growing darkness. With the last glimmers of light on the horizon in front of them, Rupert drops the Gyro below the level of the Iron Princess and hovers.

Lower Class Balcony
With a crunch, the leg like devices extending from the approaching ship hook into the balcony, crushing the apparently flimsy railing.

There is a sense of movement behind the bright lights, but the figure is indistinct.
“Do you haff de artefact?”
Jorgen responds “Do you have our money?”
A large, heavy pouch comes sailing out of the light and lands with a chink neatly at Jorgen’s feet. “Dere is more when you land.”
Jorgen picks up the pouch, keeping Benson’s crossbow discretly behind his back. He quickly confirms it’s full of gold.

Bruno pipes up “Before we give you the artefact, we have some questions… about these Pirates, what were they doing?”

“Ah, I see you met the distraction, yes? Ver good, I thought.”

“They mentioned wanting to be off the ship before Billy’s done what he’s doin’. What did this ‘distraction’ do, exactly?”

“Oh, they just made it so that no one would be able to follow… I found a new buyer, you see. So the no blood rule has gone out the window.” With that, there is a glint as from the barrel of a gun. “Ze best part iz… I don’t haff to share.”

Fear has his flame gun in hand, and fires blindly at the momentary glimpse of light. For a moment, a figure is illuminated, but he is enveloped in flames that quickly pass, but leaves the starnger shaken.

As the massive ship lumbers over head, the Gyro carrying Rupert and Rexus majesticly rises from below, and Rexus gestures, asking if a fight is on. Fear indicates that it is, and Rexus uses the mounted minigun to peper the figure with bullets.

There is a thud, a small muttered curse, and a Sky Pirate lands on the deck

Scene Missing
A daring battle with Sky Pirates and Von Cleft!

Sadly, this weeks adventure has been lost to time.

It was revealed that an archer, who turned out to be Rexis’s arch-nemesis (Or became his arch-nemesis?) – Von Cleft was piloting the other AirShip.

While Von Cleft got away (like all good villains do) the party swiped his ship, the Storm Lurker.

Oh, and the “distraction” that “Billy did” didn’t combine well with Ruck’s distraction…

Welcome to Arktooth
Crazy Rexis' used ships!

It is night time above the northern mountains. The flames of the Iron Princess crashing into the mountain have died down. Rupert took control of the Storm Lurker. It was in bad shape and low on fuel. With Fear keeping the ship together, Rupert piloted it to the Arktooth slums. At dawn, they descended from the south-east. A figure flew out from the dock, approaching the airship. It was a hawk carrying a message. Jörgen read the message, excused himself, and left for personal business upon landing.

A short fat man with a pad and pen arrived. He demanded to know the name of the vessel and captain, and 5 copper for docking. Rupert announced himself the captain of the “Millennium Arachnid” and paid the 5 coppers.

Fear stayed on the ship. Bruno and Rupert went to the half-built Great Arktooth Cathedral or Aurath to inquire about healing Bruno’s leg. Ruck and Rexis went to the Brawl and Bovine tavern. Rexis inquired with the bartender who might be in the shipping business. The bartender nodded to a large man at the other end of the bar. Rexis brought two jugs of beer to the man. The man introduced himself as Captain D’lay. Rexis and D’lay discussed the ship. Rexis invited D’lay back to the ship to inspect it.

Bruno and Rupert are welcomed at the Cathedral. Bruno explains his predicament and is escorted to the medical wing. A robed man examined Bruno’s leg and said there was nothing he could do. Bruno, reluctantly, paid a generous donation to the church. Bruno inquired about alternative forms of healing in the city. The man directed Bruno to the surgeon’s academy.

Fear patched up the ship, making it appear in good condition and not involved in combat. He looted the ship for everything of interest. He found a chest of silver pieces and a vintage playfellow collection.

Bruno and Rupert arrived at the surgeon’s academy. The receptionist was very standoffish and refused to help them without an appointment. Bruno mentioned Doc. Thornton. This didn’t impress the receptionist, but he received a message shortly after requesting that Bruno and Rupert’s presence was required. The receptionist begrudgingly directed them to the third floor, room D. They entered a large room filled with beakers, medical experiments, blackboard notes, including runic writings, a smell of smoke and chemicals, a thick haze, and a young man behind a desk covered high in papers and folders. The man greeted them eagerly. He wore an ill fitting business suit and had a tattoo of an encircled seven-pointed star. He introduced himself as Fredrick Scribe. He offered the pair tea, pouring it from beakers. The conversation continued into Tusculan, bandits, caravans, trade, sky travel, Bruno’s leg, and the strange tattoo. Bruno regretted that last question. Scribe went into a long monologue about “science” and other mumbo-jumbo. Bruno gleaned from Scribe that he’d require a substance possibly found in a near-by ruins. Scribe looked into his beaker, wondering whether it really contained tea. After seeing no other response from Scribe, Bruno and Rupert left silently.

Later, at the air-docks, Captain D’lay arrived with his thuggish security at Dock 94 to inspect the Storm Lurker, now crudely renamed the Millennium Arachnid. Rexis took D’lay through the ship (without his security.)
“My Golly!” exclaimed D’lay. “Is this the Storm Lurker?”
“No, but it has the same designer as the Storm Lurker.”
“You’ll be damned insane if anyone’s going to buy Von Cleft’s ship!”
“I can give you a 5 year guarantee that he’s dead.”
“What did you say your name was?”
“Rexis? That killed Von Cleft. You’re trying to sell me the ship of the world’s most dangerous man?”
“Yes, but with the personal guarantee that he’ll be dead within the month. He’s drawn to me and he cannot continue until we’ve done our battle. Think of it, you can have the most famous ship ever in your armada. The most famous ship without a vendetta!”
“I think you have a deal, my good man!”
“And we’ll take 100 gold off if you can find us a new 10-man ship to buy.”
“I’ll see what I can do. We have a deal.”
Rexis and D’lay shook hands. D’lay and his security departed.

Bruno looked through Scribe’s paperwork and worked out where the ruins are located. Rupert rented a safe storage locker at the bank in which to keep their phat loot. The team headed North, to the city walls. Fear noticed that the guards were performing spot-checks on the people coming and going through the gates. A man at the guard house is checking a scroll as each person announces themselves. A man approached Ruck and whispered to him. “I would advise some discretion if you want to pass out of the city this day. I believe the guards have your description as well as your friends. They believe you are associated with the incident that happened up in the mountains the other day. I just have this to say to you: be safe. Also, you should hold onto those ashes.” The shadowy figure departed.

Rexis found a couple of guard towers with alarm bells. Ruck and Bruno raced to the top of two towers to ring the bells first. With bells going on everywhere, the guards started closing the gates. The team rushed through the gates while the guards were distracted. Ruck and Bruno climbed down the outside of the tower.

The team spent the morning trekking through the farmlands and into the tropical forests of Wyrmfell. The directions led to an archaeological dig. The team arrived by late afternoon.


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